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Survival & Hardship

The Apocalypse Challenge

Twenty years ago the reactor melted down, and your corner of the world has been clawing back from the ashes ever since.

โœฆ Set your packs to confirm this works for you
Type
Survival ยท Legacy
Difficulty
Extreme
Length
Multi-generation
Best for
Players who want the genre's hardest, longest puzzle

Difficulty (1โ€“5 plumbobs): 1 Casual ยท 2 Moderate ยท 3 Hard ยท 4 Brutal ยท 5 Extreme

๐Ÿ“– The story

Twenty years ago the reactor melted down, and your corner of the world has been clawing back from the ashes ever since. Life is buried under a mountain of restrictions โ€” and the only way to lift them is to send your family, one Sim and one career at a time, to the very top of their profession, slowly rebuilding civilisation skill by hard-won skill.

๐Ÿ’ The goal

**Lift every apocalypse restriction.** Each restriction is tied to a career; you lift it by getting a Sim to the **top (level 10) of that career**. The run ends when all restrictions are gone.

๐ŸŽ€ Packs required

โœ“ Base game only

Packs recommended

None

๐Ÿก Setup

LotEmpty lot (you may never move during the run)
FundsDefault
AgingOn, normal
SimsOne founder, then a bloodline

๐Ÿš€ Getting started

  • Create or import a single founder (any age, even pre-skilled โ€” unlike the Legacy Challenge). Move them onto an empty lot and quit any job; their past doesn't count.
  • Quit any career; begin under the full restriction list. (Tip: start the save on a Sunday for the "swap-meet" buy restriction.)

โŒจ๏ธ Cheats to type

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๐Ÿ“‹ General rules

  • You start under **all** restrictions at once; life is brutal by design.
  • A restriction is lifted only when a Sim maxes the career it's tied to โ€” then that freedom applies to the whole household.
  • **Each Sim may lift only one restriction in their lifetime** โ€” so this is a generational marathon; you need heirs to lift them all.
  • Only bloodline Sims and the spouses of heirs may lift restrictions; the family may never move lots.

โœจ Specific rules

  • **Culinary โ†’ Chef:** no ovens or appliances except the cheapest grill, until a Sim maxes Culinary.
  • **Tech Guru:** only the Tech Guru Sim may use a computer, and only the cheapest one, until maxed.
  • **Retail (teen):** you may only buy or replace objects on **Sundays** (the weekly swap meet).
  • **Athlete:** no smoke detectors or sprinklers; non-athletic children, teens and elders can't even leave the lot.
  • Many careers cross-gate each other (some can't be taken until another is unlocked first).

โœ… What you can do

  • Survive off wild/foraged plants and fishing from day one; cook grilled fish on the cheapest grill.
  • Use the MoveObjects cheat โ€” but only after you've lifted the career restriction that gates building.
  • Buy only the cheapest version of any object you're allowed to purchase; move in one spouse per generation (without keeping their funds).

โ›” What you can't do

  • No cheats beyond setup and the gated MoveObjects, and no advantage-giving mods/CC.
  • No ageing Sims up early, and no moving to a different lot โ€” ever.
  • A Sim may lift only ONE career's restrictions (the first career they top); until lifted: no TV/internet/radio, computer only for job tasks, phone only to get/quit a job, shopping only on Sundays, one stack of food until Athlete is lifted, and building confined to a small footprint.

๐ŸŽฏ Objectives โ€” complete the checklist

0 of 6 done ยท 0%

๐ŸŽฎ If you don't own the packs

Pinstar's original is base-game only โ€” about 25 careers, fully playable with no DLC. Owning more packs simply ADDS careers and restrictions, making the run longer, never blocking it.

๐Ÿ’ก Strategy tips

  • Lift the restriction that annoys *you* most first โ€” usually Culinary (to cook) โ€” but note some careers need a pre-skilled founder to even start (e.g. Chef needs gourmet cooking the grill can't build).
  • Plan your bloodline: with one restriction per Sim, you need a steady supply of heirs, so don't neglect having children.
  • Map the unlock order in advance โ€” career cross-gating means a wrong early pick can stall you for a generation.

๐Ÿ’• Milestones โ€” track your progress

0 of 5 done ยท 0%

๐Ÿ”ฅ Want it harder?

  • Add the Eco Lifestyle **off-grid** layer: stay off the grid until a Sim maxes the Civic Planner career.
  • Forbid pre-skilled founders โ€” start from a blank Sim.

๐Ÿ† Scoring

**Fewer in-game days to lift all restrictions = a better score.** The original base-game target is roughly 25 careers; with every pack it can exceed 50.

๐ŸŽญ Variations

Use the base-game-only ruleset for a defined finish line, or the all-packs version for an open-ended epic. ---

Created by **Pinstar** (originally for The Sims 2), adapted to The Sims 4 and maintained/updated by **poopsiesims**, with a popular modified version by **Raerei**. ยท Last tested: Patch 1.108 โ€” Feb 2026