โ† Back to browse

Villain & Dark Roleplay

Rival Houses

Two families, one town, and a feud that won't quit.

โœฆ Set your packs to confirm this works for you
Type
Villain ยท Legacy
Difficulty
Brutal
Length
Multi-generation
Best for
Players who love rivalry and dual-household play

Difficulty (1โ€“5 plumbobs): 1 Casual ยท 2 Moderate ยท 3 Hard ยท 4 Brutal ยท 5 Extreme

๐Ÿ“– The story

Two families, one town, and a feud that won't quit. You'll play both sides of a generations-long rivalry โ€” every win for one house is a wound to the other โ€” until at last one bloodline stands triumphant over the ruins of the other's ambitions.

๐Ÿ’ The goal

Run **two feuding households** in competition until one decisively defeats the other across the generations.

๐ŸŽ€ Packs required

โœ“ Base game only

Packs recommended

Get FamousGet TogetherCottage Living

๐Ÿก Setup

LotTwo homes in the same world
Fundsยง3,000 each
AgingOn, normal
SimsTwo rival founders

๐Ÿš€ Getting started

  • Create two rival founding households and define the contest (wealth, fame, family size, or a points race).

โŒจ๏ธ Cheats to type

testingcheats truemoney 3000

๐Ÿ“‹ General rules

  • Play both households, advancing each in turn.
  • The feud genuinely shapes play โ€” sabotage, rivalry and one-upmanship are encouraged.
  • One house must clearly win in the end.

โœจ Specific rules

  • Define a victory metric (net worth, fame, completed aspirations, generation reached).
  • Each household actively works against the other.
  • The feud runs at least three generations before a winner is declared.

โœ… What you can do

  • Play two households, switching between them; compete on a set metric (wealth, skills, family).
  • Use `bb.moveobjects`.

โ›” What you can't do

  • No cheats to favour either house.
  • Fix the win metric up front; no money cheats.

๐ŸŽฏ Objectives โ€” complete the checklist

0 of 5 done ยท 0%

๐ŸŽฎ If you don't own the packs

Fully base-game.

๐Ÿ’ก Strategy tips

  • Alternate sessions evenly so neither house falls behind by neglect rather than by play.
  • Use mean/mischief interactions across the households for in-fiction sabotage.
  • Track the chosen metric for both houses so "winning" is unambiguous.

๐Ÿ’• Milestones โ€” track your progress

0 of 5 done ยท 0%

๐Ÿ”ฅ Want it harder?

  • A strict **no-intermarriage** rule โ€” the houses may never join, no matter the romance.
  • The losing house must be driven to actual ruin (bankruptcy or extinction), not just second place.

๐ŸŽญ Variations

A "Romeo & Juliet" twist where a forbidden romance threatens to end the feud the families want to continue. ---

Original โ€” Plumbob. ยท Last tested: Patch 1.108 โ€” Feb 2026