Family & Generational
Not So Berry
A rainbow legacy for people who love berry Sims but can't stand actual berry Sims.
Difficulty (1โ5 plumbobs): 1 Casual ยท 2 Moderate ยท 3 Hard ยท 4 Brutal ยท 5 Extreme
๐ The story
A rainbow legacy for people who love berry Sims but can't stand actual berry Sims. Ten generations, each built around a single colour and a wildly specific personality โ a mischievous mint scientist, a heartless rose politician, a clumsy yellow astronaut โ each one forcing you into corners of the game you'd normally never touch.
๐ The goal
Complete **ten generations**, each heir fulfilling their colour's assigned **career, aspiration, traits and special rules**.
๐ Packs required
Packs recommended
๐ก Setup
โจ๏ธ Cheats to type
freerealestate๐ General rules
- Play in normal live mode at normal lifespan โ no speeding through.
- Each heir expresses their generation's colour (hair / makeup / clothing); spouses are exempt and can look however you like.
- Each generation must complete **both** its assigned career and aspiration unless a generation's rules say otherwise.
- One heir carries the bloodline to the next colour.
โจ Specific rules
- Gen 1 โ Mint: Scientist / Chief of Mischief. Traits Vegetarian, Jealous, Materialistic. Master Mischief & Logic; complete the Elements collection. A luxury-loving prankster scientist.
- Gen 2 โ Rose: Politician / Serial Romantic. Traits Snob, Hot-Headed, Romantic. Master Charisma. Only **one** child; leave someone at the altar; don't marry until elder.
- Gen 3 โ Yellow: Astronaut / Nerd Brain. Traits Clumsy, Ambitious, Loner. Master Rocket Science & Handiness; build a rocket and visit Sixam; find the secret lot in Oasis Springs. No close ties except the Gen-1 grandparent until that grandparent dies.
- Gen 4 โ Grey: Athlete / Bodybuilder. Traits Active, Slob, Music Lover. Master Singing, Parenting & Athletic. Endure three failed relationships before settling.
- Gen 5 โ Plum: Entertainer (via Fast Food โ Doctor โ Entertainer) / Renaissance Sim. Traits Genius, Noncommittal, Dance Machine. An indecisive oddball: works as a doctor, then quits to chase dancing.
- Gen 6 โ Orange: Criminal / Public Enemy. Traits Evil, Self-Assured, Glutton. Master Baking & Charisma. Live in an apartment with the **Needs TLC** trait the whole young-adult life; have **twins** as the only children (cheating for twins allowed); keep insisting you're a criminal mastermind that nobody believes.
- Gen 7 โ Pink: Business โ Writer / Best Selling Author. Grew up poor; works the family business job, then finally quits to write romance novels. Hopeless romantic, hopelessly unflirty.
- Gen 8 โ Peach: Detective + part-time Comedian / (comedy/detective persona). Splits life between solving cases and chasing laughs.
- Gen 9 โ Green: Tech Guru / Computer Whiz. The cheerful family geek; master Programming on the way up.
- Gen 10 โ Blue: Critic / Super Parent. Traits Gloomy, Perfectionist, Family-Oriented. Master Photography, Cooking & Parenting; marry a high-school sweetheart and stay together to the end; adopt at least one child; hide a single affair. The bloodline ends here.
โ What you can do
- Adjust or swap any rule to fit the packs you own โ the challenge is explicitly flexible.
- Theme each heir's hair, clothes and home dรฉcor to their colour.
- Use money cheats if you like โ it's a relaxed, story-first challenge.
โ What you can't do
- Don't change a generation's assigned career, aspiration or traits โ that's the whole point.
- Don't skip a generation's special rules.
- No ageing heirs up before they've met their required milestones.
๐ฏ Objectives โ complete the checklist
0 of 5 done ยท 0%
๐ฎ If you don't own the packs
It leans on several packs, but lilsimsie publishes swaps; wherever you lack a pack, substitute a fitting base-game career or aspiration for that generation.
๐ Generation ladder
| Gen | Colour / Veggie | Career | Aspiration | Notes |
|---|---|---|---|---|
| 1 | Mint | Scientist | Chief of Mischief | Traits Vegetarian, Jealous, Materialistic. Master Mischief & Logic; complete the Elements collection. A luxury-loving prankster scientist. |
| 2 | Rose | Politician | Serial Romantic | Traits Snob, Hot-Headed, Romantic. Master Charisma. Only **one** child; leave someone at the altar; don't marry until elder. |
| 3 | Yellow | Astronaut | Nerd Brain | Traits Clumsy, Ambitious, Loner. Master Rocket Science & Handiness; build a rocket and visit Sixam; find the secret lot in Oasis Springs. No close ties except the Gen-1 grandparent until that grandparent dies. |
| 4 | Grey | Athlete | Bodybuilder | Traits Active, Slob, Music Lover. Master Singing, Parenting & Athletic. Endure three failed relationships before settling. |
| 5 | Plum | Entertainer (via Fast Food โ Doctor โ Entertainer) | Renaissance Sim | Traits Genius, Noncommittal, Dance Machine. An indecisive oddball: works as a doctor, then quits to chase dancing. |
| 6 | Orange | Criminal | Public Enemy | Traits Evil, Self-Assured, Glutton. Master Baking & Charisma. Live in an apartment with the **Needs TLC** trait the whole young-adult life; have **twins** as the only children (cheating for twins allowed); keep insisting you're a criminal mastermind that nobody believes. |
| 7 | Pink | Business โ Writer | Best Selling Author | Grew up poor; works the family business job, then finally quits to write romance novels. Hopeless romantic, hopelessly unflirty. |
| 8 | Peach | Detective + part-time Comedian | (comedy/detective persona) | Splits life between solving cases and chasing laughs. |
| 9 | Green | Tech Guru | Computer Whiz | The cheerful family geek; master Programming on the way up. |
| 10 | Blue | Critic | Super Parent | Traits Gloomy, Perfectionist, Family-Oriented. Master Photography, Cooking & Parenting; marry a high-school sweetheart and stay together to the end; adopt at least one child; hide a single affair. The bloodline ends here. |
๐ก Strategy tips
- Write each heir's colour, career, aspiration and rules into an in-game note so you never lose track mid-generation.
- Lock your ten colour palettes early (which hair/clothing swatches "read" as each colour) so Mint and Green don't blur together by the late generations.
- Time your births: only have the next heir once the current one is well into their career, so you have time to finish their goals.
๐ Milestones โ track your progress
0 of 5 done ยท 0%
๐ฅ Want it harder?
- Complete every aspiration **without** using satisfaction-point reward traits to shortcut it.
- Run it as true berry Sims โ colour the skin too โ and add the Legacy Challenge's single-lot rule on top.
๐ญ Variations
Many extended "Not So Berry 2.0 / all-packs" versions add generations 11+; you can also remap any pack-locked career to one you own (the challenge openly supports skipping or swapping generations for packs you don't have). ---
Created by **lilsimsie and alwaysimming** in 2017. The colour ladder above follows their original brief; community "extended" versions add later generations. ยท Last tested: Patch 1.108 โ Feb 2026