โ† Back to browse

Family & Generational

Not So Berry

A rainbow legacy for people who love berry Sims but can't stand actual berry Sims.

โœฆ Set your packs to confirm this works for you
Type
Legacy ยท Themed
Difficulty
Hard
Length
10 generations
Best for
Players who want a legacy with built-in variety and story

Difficulty (1โ€“5 plumbobs): 1 Casual ยท 2 Moderate ยท 3 Hard ยท 4 Brutal ยท 5 Extreme

๐Ÿ“– The story

A rainbow legacy for people who love berry Sims but can't stand actual berry Sims. Ten generations, each built around a single colour and a wildly specific personality โ€” a mischievous mint scientist, a heartless rose politician, a clumsy yellow astronaut โ€” each one forcing you into corners of the game you'd normally never touch.

๐Ÿ’ The goal

Complete **ten generations**, each heir fulfilling their colour's assigned **career, aspiration, traits and special rules**.

๐ŸŽ€ Packs required

Get to WorkGet TogetherCity LivingParenthoodSpa DayOutdoor RetreatMovie Hangout Stuff

Packs recommended

SeasonsGrowing Together

๐Ÿก Setup

LotYour choice (some generations specify their own living rules)
FundsDefault; money cheats used sparingly at most
AgingOn, **normal lifespan** (required)
SimsOne Mint founder

โŒจ๏ธ Cheats to type

freerealestate

๐Ÿ“‹ General rules

  • Play in normal live mode at normal lifespan โ€” no speeding through.
  • Each heir expresses their generation's colour (hair / makeup / clothing); spouses are exempt and can look however you like.
  • Each generation must complete **both** its assigned career and aspiration unless a generation's rules say otherwise.
  • One heir carries the bloodline to the next colour.

โœจ Specific rules

  • Gen 1 โ€” Mint: Scientist / Chief of Mischief. Traits Vegetarian, Jealous, Materialistic. Master Mischief & Logic; complete the Elements collection. A luxury-loving prankster scientist.
  • Gen 2 โ€” Rose: Politician / Serial Romantic. Traits Snob, Hot-Headed, Romantic. Master Charisma. Only **one** child; leave someone at the altar; don't marry until elder.
  • Gen 3 โ€” Yellow: Astronaut / Nerd Brain. Traits Clumsy, Ambitious, Loner. Master Rocket Science & Handiness; build a rocket and visit Sixam; find the secret lot in Oasis Springs. No close ties except the Gen-1 grandparent until that grandparent dies.
  • Gen 4 โ€” Grey: Athlete / Bodybuilder. Traits Active, Slob, Music Lover. Master Singing, Parenting & Athletic. Endure three failed relationships before settling.
  • Gen 5 โ€” Plum: Entertainer (via Fast Food โ†’ Doctor โ†’ Entertainer) / Renaissance Sim. Traits Genius, Noncommittal, Dance Machine. An indecisive oddball: works as a doctor, then quits to chase dancing.
  • Gen 6 โ€” Orange: Criminal / Public Enemy. Traits Evil, Self-Assured, Glutton. Master Baking & Charisma. Live in an apartment with the **Needs TLC** trait the whole young-adult life; have **twins** as the only children (cheating for twins allowed); keep insisting you're a criminal mastermind that nobody believes.
  • Gen 7 โ€” Pink: Business โ†’ Writer / Best Selling Author. Grew up poor; works the family business job, then finally quits to write romance novels. Hopeless romantic, hopelessly unflirty.
  • Gen 8 โ€” Peach: Detective + part-time Comedian / (comedy/detective persona). Splits life between solving cases and chasing laughs.
  • Gen 9 โ€” Green: Tech Guru / Computer Whiz. The cheerful family geek; master Programming on the way up.
  • Gen 10 โ€” Blue: Critic / Super Parent. Traits Gloomy, Perfectionist, Family-Oriented. Master Photography, Cooking & Parenting; marry a high-school sweetheart and stay together to the end; adopt at least one child; hide a single affair. The bloodline ends here.

โœ… What you can do

  • Adjust or swap any rule to fit the packs you own โ€” the challenge is explicitly flexible.
  • Theme each heir's hair, clothes and home dรฉcor to their colour.
  • Use money cheats if you like โ€” it's a relaxed, story-first challenge.

โ›” What you can't do

  • Don't change a generation's assigned career, aspiration or traits โ€” that's the whole point.
  • Don't skip a generation's special rules.
  • No ageing heirs up before they've met their required milestones.

๐ŸŽฏ Objectives โ€” complete the checklist

0 of 5 done ยท 0%

๐ŸŽฎ If you don't own the packs

It leans on several packs, but lilsimsie publishes swaps; wherever you lack a pack, substitute a fitting base-game career or aspiration for that generation.

๐Ÿ‘‘ Generation ladder

GenColour / VeggieCareerAspirationNotes
1MintScientistChief of MischiefTraits Vegetarian, Jealous, Materialistic. Master Mischief & Logic; complete the Elements collection. A luxury-loving prankster scientist.
2RosePoliticianSerial RomanticTraits Snob, Hot-Headed, Romantic. Master Charisma. Only **one** child; leave someone at the altar; don't marry until elder.
3YellowAstronautNerd BrainTraits Clumsy, Ambitious, Loner. Master Rocket Science & Handiness; build a rocket and visit Sixam; find the secret lot in Oasis Springs. No close ties except the Gen-1 grandparent until that grandparent dies.
4GreyAthleteBodybuilderTraits Active, Slob, Music Lover. Master Singing, Parenting & Athletic. Endure three failed relationships before settling.
5PlumEntertainer (via Fast Food โ†’ Doctor โ†’ Entertainer)Renaissance SimTraits Genius, Noncommittal, Dance Machine. An indecisive oddball: works as a doctor, then quits to chase dancing.
6OrangeCriminalPublic EnemyTraits Evil, Self-Assured, Glutton. Master Baking & Charisma. Live in an apartment with the **Needs TLC** trait the whole young-adult life; have **twins** as the only children (cheating for twins allowed); keep insisting you're a criminal mastermind that nobody believes.
7PinkBusiness โ†’ WriterBest Selling AuthorGrew up poor; works the family business job, then finally quits to write romance novels. Hopeless romantic, hopelessly unflirty.
8PeachDetective + part-time Comedian(comedy/detective persona)Splits life between solving cases and chasing laughs.
9GreenTech GuruComputer WhizThe cheerful family geek; master Programming on the way up.
10BlueCriticSuper ParentTraits Gloomy, Perfectionist, Family-Oriented. Master Photography, Cooking & Parenting; marry a high-school sweetheart and stay together to the end; adopt at least one child; hide a single affair. The bloodline ends here.

๐Ÿ’ก Strategy tips

  • Write each heir's colour, career, aspiration and rules into an in-game note so you never lose track mid-generation.
  • Lock your ten colour palettes early (which hair/clothing swatches "read" as each colour) so Mint and Green don't blur together by the late generations.
  • Time your births: only have the next heir once the current one is well into their career, so you have time to finish their goals.

๐Ÿ’• Milestones โ€” track your progress

0 of 5 done ยท 0%

๐Ÿ”ฅ Want it harder?

  • Complete every aspiration **without** using satisfaction-point reward traits to shortcut it.
  • Run it as true berry Sims โ€” colour the skin too โ€” and add the Legacy Challenge's single-lot rule on top.

๐ŸŽญ Variations

Many extended "Not So Berry 2.0 / all-packs" versions add generations 11+; you can also remap any pack-locked career to one you own (the challenge openly supports skipping or swapping generations for packs you don't have). ---

Created by **lilsimsie and alwaysimming** in 2017. The colour ladder above follows their original brief; community "extended" versions add later generations. ยท Last tested: Patch 1.108 โ€” Feb 2026