Wealth & Progression
The One-Crop Empire
Everything you will ever own grows from a single seed.
Difficulty (1โ5 plumbobs): 1 Casual ยท 2 Moderate ยท 3 Hard ยท 4 Brutal ยท 5 Extreme
๐ The story
Everything you will ever own grows from a single seed. One plant, chosen at the start, becomes the root of an entire fortune โ every grafted branch, every bottle of nectar, every Simoleon traceable back to that first humble sprout.
๐ The goal
Reach **ยง75,000** with every income stream rooted in one original plant and its descendants.
๐ Packs required
Packs recommended
๐ก Setup
๐ Getting started
- Create one Sim with the *Freelance Botanist* aspiration or *Loves Outdoors* trait. Move onto an empty rural lot and set a small start:
โจ๏ธ Cheats to type
testingcheats truemoney 500๐ General rules
- No money cheats after the ยง500 start.
- All income is earned by your own household.
- No transfers or gifts.
โจ Specific rules
- Buy or forage exactly **one** plant or seed to begin. Everything you grow must descend from it via harvest or graft.
- Income comes only from that plant's produce, its grafts, or goods you craft from it (nectar, arrangements, preserves).
- No careers, gigs, or unrelated collectibles for money.
- Reinvest only into gardening and processing equipment.
โ What you can do
- Graft, splice, fertilise and propagate freely from your single origin plant.
- Sell produce, flower arrangements, and (with Horse Ranch) nectar made from your crop.
- Use `bb.moveobjects`.
โ What you can't do
- No income from any plant not descended from the origin plant.
- No money cheats after setup; no rabbit-hole careers.
- You may eat foraged plants but never sell them โ only your lineage earns money.
๐ฏ Objectives โ complete the checklist
0 of 6 done ยท 0%
๐ฎ If you don't own the packs
Already base-game. Without Seasons, plant year-round; nectar needs Horse Ranch, so base-game players lean on flower arranging plus grafted produce to reach the target.
๐ก Strategy tips
- Choose your founding plant carefully: a plant that *grafts well* lets you branch into new produce while staying within the rules.
- Push quality up โ Excellent-quality produce sells for many times the base price, and quality climbs as your gardening skill does.
- Nectar and flower arranging multiply the value of raw produce; treat them as your "processing industry."
๐ Milestones โ track your progress
0 of 5 done ยท 0%
๐ฅ Want it harder?
- Pick the lowest-value common plant available as your founder and still reach the target.
- Forbid grafting โ the empire must run on one unmodified crop.
๐ Scoring
Track *fewest distinct purchases of outside seeds* (ideally exactly one). A true single-plant empire scores highest.
๐ญ Variations
Make it generational: the founding plant is an heirloom passed down, and each generation must add one new grafted branch. ---
Original โ Plumbob. ยท Last tested: Patch 1.108 โ Feb 2026