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Wealth & Progression

The One-Crop Empire

Everything you will ever own grows from a single seed.

โœฆ Set your packs to confirm this works for you
Type
Rags to Riches ยท Self-Sufficiency
Difficulty
Brutal
Length
Multi-session
Best for
Gardening lovers who want a purist's run

Difficulty (1โ€“5 plumbobs): 1 Casual ยท 2 Moderate ยท 3 Hard ยท 4 Brutal ยท 5 Extreme

๐Ÿ“– The story

Everything you will ever own grows from a single seed. One plant, chosen at the start, becomes the root of an entire fortune โ€” every grafted branch, every bottle of nectar, every Simoleon traceable back to that first humble sprout.

๐Ÿ’ The goal

Reach **ยง75,000** with every income stream rooted in one original plant and its descendants.

๐ŸŽ€ Packs required

โœ“ Base game only

Packs recommended

SeasonsCottage LivingEco Lifestyle

๐Ÿก Setup

LotEmpty rural lot with growing space
Fundsยง500
AgingOn, normal
SimsOne gardener

๐Ÿš€ Getting started

  • Create one Sim with the *Freelance Botanist* aspiration or *Loves Outdoors* trait. Move onto an empty rural lot and set a small start:

โŒจ๏ธ Cheats to type

testingcheats truemoney 500

๐Ÿ“‹ General rules

  • No money cheats after the ยง500 start.
  • All income is earned by your own household.
  • No transfers or gifts.

โœจ Specific rules

  • Buy or forage exactly **one** plant or seed to begin. Everything you grow must descend from it via harvest or graft.
  • Income comes only from that plant's produce, its grafts, or goods you craft from it (nectar, arrangements, preserves).
  • No careers, gigs, or unrelated collectibles for money.
  • Reinvest only into gardening and processing equipment.

โœ… What you can do

  • Graft, splice, fertilise and propagate freely from your single origin plant.
  • Sell produce, flower arrangements, and (with Horse Ranch) nectar made from your crop.
  • Use `bb.moveobjects`.

โ›” What you can't do

  • No income from any plant not descended from the origin plant.
  • No money cheats after setup; no rabbit-hole careers.
  • You may eat foraged plants but never sell them โ€” only your lineage earns money.

๐ŸŽฏ Objectives โ€” complete the checklist

0 of 6 done ยท 0%

๐ŸŽฎ If you don't own the packs

Already base-game. Without Seasons, plant year-round; nectar needs Horse Ranch, so base-game players lean on flower arranging plus grafted produce to reach the target.

๐Ÿ’ก Strategy tips

  • Choose your founding plant carefully: a plant that *grafts well* lets you branch into new produce while staying within the rules.
  • Push quality up โ€” Excellent-quality produce sells for many times the base price, and quality climbs as your gardening skill does.
  • Nectar and flower arranging multiply the value of raw produce; treat them as your "processing industry."

๐Ÿ’• Milestones โ€” track your progress

0 of 5 done ยท 0%

๐Ÿ”ฅ Want it harder?

  • Pick the lowest-value common plant available as your founder and still reach the target.
  • Forbid grafting โ€” the empire must run on one unmodified crop.

๐Ÿ† Scoring

Track *fewest distinct purchases of outside seeds* (ideally exactly one). A true single-plant empire scores highest.

๐ŸŽญ Variations

Make it generational: the founding plant is an heirloom passed down, and each generation must add one new grafted branch. ---

Original โ€” Plumbob. ยท Last tested: Patch 1.108 โ€” Feb 2026