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Wealth & Progression

Debt to Diamonds

Your Sim doesn't start at zero — they start below it.

✦ Set your packs to confirm this works for you
Type
Wealth · Roleplay
Difficulty
Hard
Length
Multi-session
Best for
Players who like a tracked, bill-driven goal

Difficulty (1–5 plumbobs): 1 Casual · 2 Moderate · 3 Hard · 4 Brutal · 5 Extreme

📖 The story

Your Sim doesn't start at zero — they start below it. A §50,000 millstone of debt hangs over them from day one, and only once it's gone may they even think about the mansion they're determined to build, brick by mortgage-free brick.

💝 The goal

Clear a **§50,000 starting debt**, then build a mortgage-free mansion worth **§200,000+**.

🎀 Packs required

✓ Base game only

Packs recommended

Get to WorkSeasons

🏡 Setup

LotModest existing home
Funds§0, with a tracked §50,000 debt
AgingOn, normal
SimsOne earner

🚀 Getting started

  • Create one earner. Move into a modest home, set funds to zero, and write your §50,000 debt on a tracker (a notes app or the in-game notebook):

⌨️ Cheats to type

testingcheats truemoney 0

📋 General rules

  • No money cheats after the §0 start.
  • All income earned by your household.
  • No gifts or transfers.

✨ Specific rules

  • Pay a fixed weekly amount toward the tracked debt — treat it like a real bill that must be paid first.
  • No luxury purchases until the debt tracker reads zero.
  • Dropping below your agreed minimum balance is a fail.

✅ What you can do

  • Use any legitimate income to repay the debt (skills, self-employment, and — your call — careers).
  • Use `bb.moveobjects` for the mansion build.
  • Track the §50,000 debt yourself, since Sims can't hold a negative balance: start at §0 and bank §50,000 before you spend anything on luxuries.

⛔ What you can't do

  • No money cheats; the §50,000 must be honestly 'repaid' before any luxury spending.
  • No new luxury purchases until the debt line is cleared.
  • No transfers or gifts.

🎯 Objectives — complete the checklist

0 of 5 done · 0%

🎮 If you don't own the packs

Already base-game. Get to Work and Seasons just add income variety and stakes; the debt-and-build loop is entirely base-game.

💡 Strategy tips

  • Set a realistic weekly payment you can always meet; consistency matters more than big irregular lumps.
  • A stable home-based income (writing royalties, a maxed painting skill) makes the weekly bill painless.
  • Only *after* zero do you pivot hard into the mansion build — keep the two phases mentally separate.

💕 Milestones — track your progress

0 of 5 done · 0%

🔥 Want it harder?

  • Add interest: the debt grows 5% each week you don't make your full payment.
  • Double the debt to §100,000.

🏆 Scoring

Track *weeks to clear the debt*; fewer is better. Bonus for never missing a weekly payment.

🎭 Variations

Frame it as medical or business debt with a roleplay backstory that dictates how your Sim is allowed to earn. ---

Original — Plumbob. · Last tested: Patch 1.108 — Feb 2026