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Family & Generational

The 100 Baby Challenge

One mother.

โœฆ Set your packs to confirm this works for you
Type
Legacy ยท Endurance
Difficulty
Extreme
Length
Open-ended (until the 100th birth)
Best for
Players who want a marathon and love chaos

Difficulty (1โ€“5 plumbobs): 1 Casual ยท 2 Moderate ยท 3 Hard ยท 4 Brutal ยท 5 Extreme

๐Ÿ“– The story

One mother. One hundred children. As few generations as humanly (or in-game-ly) possible. It's the most infamous challenge in the game for a reason: an endurance test of nappies, donors and sheer logistics where the matriarch does everything herself and the babies never stop coming.

๐Ÿ’ The goal

Give birth to **100 children** using as **few matriarchs as possible**. The run ends the instant the 100th child is born โ€” or the instant you break a rule.

๐ŸŽ€ Packs required

โœ“ Base game only

Packs recommended

Get to WorkCity LivingParenthoodGrowing Together

๐Ÿก Setup

LotAny home affordable on starting funds; move later only if affordable
FundsStarting funds only
AgingOn, normal; NPC auto-aging on
SimsOne matriarch

๐Ÿš€ Getting started

  • Create one young-adult matriarch who can get pregnant (any gender customisation that allows pregnancy; any traits/aspiration). Move her into any home she can afford. Turn **NPC auto-aging on** so the town keeps generating fresh donors.

โŒจ๏ธ Cheats to type

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๐Ÿ“‹ General rules

  • **No cheats** except `bb.moveobjects` (building) and resolving glitches. No money cheats; no mods that raise household size or pay child support.
  • Aging on, normal lifespan.
  • Raise every child properly โ€” you may never make room by neglect, death, or letting Social Services take a child.

โœจ Specific rules

  • **One donor, one child.** A Sim who has fathered one of your children can never be used again โ€” every child has a different father. Donors give **no** help: they don't move in, mind children, or provide money.
  • The matriarch may only work a **work-from-home / freelance / self-employed** job โ€” no rabbit-hole career, no part-time. Teens may take part-time jobs to help.
  • **No nanny or babysitter, ever.** Maids, gardeners and repair techs are allowed but must not do childcare; a butler must have childcare disabled.
  • Children's traits are set by the **in-game randomiser** (you may pick aspirations to match). You may not influence a baby's gender.
  • The matriarch can't marry while of child-bearing age; she may marry as an elder but must move out with her spouse.
  • **Aging-up gates** (no rushing): newborns only on their birthday notification; toddlers at level 3 in all toddler skills; children/teens only with an A in school (plus a character value if you have Parenthood). Household holds a maximum of **seven children at a time**.
  • **Succession:** when the matriarch becomes an elder and can no longer bear children, her **youngest daughter** becomes the next matriarch (you may move the elder out once that daughter is a young adult).

โœ… What you can do

  • Find each father anywhere in the world; use Try for Baby or risky woohoo.
  • Use MCCC (optional) to manage the townie dating pool.
  • Move grown children out at young adult to make room, and promote the eldest daughter to matriarch when the current one can no longer give birth.

โ›” What you can't do

  • Never use the same father twice.
  • No nannies or babysitters โ€” the matriarch and older children raise every baby themselves.
  • The matriarch may not hold a rabbit-hole job that pulls her from the kids (work-from-home only), and no money cheats in the purist version.

๐ŸŽฏ Objectives โ€” complete the checklist

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๐ŸŽฎ If you don't own the packs

Fully base-game. MCCC is an optional convenience mod for managing fathers, not a requirement.

๐Ÿ’ก Strategy tips

  • The matriarch's income lifeline is selling **paintings, books or garden produce** from home โ€” set one up early, because she literally cannot hold a normal job.
  • Chase **multiples**: the *Fertile* reward trait, the *On a Ley Line* lot trait, and the Wellness "Fertility Massage" all raise your odds of twins and triplets โ€” each multiple birth is two or three babies toward 100 from a single pregnancy, and fewer pregnancies means fewer matriarchs.
  • Keep a written list of used donors so you never accidentally repeat one (an instant rule-break).

๐Ÿ’• Milestones โ€” track your progress

0 of 5 done ยท 0%

๐Ÿ”ฅ Want it harder?

  • **Single-matriarch run:** reach 100 with only one mother, leaning entirely on multiples.
  • Forbid maids and all hired help โ€” the matriarch does every chore as well as every nappy.

๐Ÿ† Scoring

Your score is about **efficiency**: the fewer matriarchs (generations) you use to reach 100, the better. A single-matriarch run is near-impossible; two or three is an excellent result. The earlier "Cheesecake" ancestor of this challenge aimed for 100 in 50 births or fewer.

๐ŸŽญ Variations

The "**no-help hard mode**" (no maids at all), or a themed version where every child is named alphabetically or by birth order. ---

A community classic descended from the Sims 2 "Cheesecake Challenge"; the modern, regularly-updated official ruleset is maintained by **Snarky Sims (Snarky Sims Witch)**. ยท Last tested: Patch 1.108 โ€” Feb 2026