Occult & Supernatural
Monster Mash
Under one roof: a vampire, a werewolf, a spellcaster, a mermaid and an alien โ five clashing natures, five sets of needs, one gloriously chaotic household.
Difficulty (1โ5 plumbobs): 1 Casual ยท 2 Moderate ยท 3 Hard ยท 4 Brutal ยท 5 Extreme
๐ The story
Under one roof: a vampire, a werewolf, a spellcaster, a mermaid and an alien โ five clashing natures, five sets of needs, one gloriously chaotic household. Can you raise one of every occult and keep them all from tearing the place (or each other) apart?
๐ The goal
Raise **one of each occult type** (vampire, werewolf, spellcaster, mermaid, alien) to young adulthood in a single household.
๐ Packs required
Packs recommended
๐ก Setup
๐ Getting started
- Build a large, eclectic home and assemble or create your occult cast. Aliens need Get to Work; the other four each need their own pack.
โจ๏ธ Cheats to type
testingcheats truemoney 8000๐ General rules
- The household must contain one of each occult type.
- Each type's unique needs are genuinely managed (Thirst, Fury, Charge, Hydration, disguise).
- No permanently suppressing a type's powers to make life easy.
โจ Specific rules
- Each occult child reaches young adulthood embracing their nature.
- Manage the clashes โ a werewolf's Fury, a vampire's Thirst and a spellcaster's Charge all at once.
- All five types must be present and raised.
โ What you can do
- Use every occult's mechanics to turn or birth each child into its type.
- Use `bb.moveobjects`.
โ What you can't do
- No cheats to skip transformations โ each child genuinely becomes its occult.
- All five occult types must be represented at once.
- No money cheats.
๐ฏ Objectives โ complete the checklist
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๐ฎ If you don't own the packs
Needs Vampires, Werewolves, Realm of Magic and Island Living, plus Get to Work for the alien โ there's no base-game version.
๐ก Strategy tips
- Stagger the needs: vampires sleep in coffins by day, mermaids need water, werewolves need to run โ design rooms so each can self-soothe.
- Spellcasters and vampires can be self-sufficient overnight; lean on them while you babysit the higher-maintenance types.
- Occult babies often inherit a parent's type โ plan pairings so you naturally produce the mix you need.
๐ Milestones โ track your progress
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๐ฅ Want it harder?
- Get all five occult young adults to become **friends** with one another despite their clashing needs.
- Add a sixth: a ghost member who must be kept on the lot.
๐ญ Variations
A "hybrid" version chasing occult crossbreeds where the game allows them. ---
Original โ Plumbob. ยท Last tested: Patch 1.108 โ Feb 2026