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Occult & Supernatural

Monster Mash

Under one roof: a vampire, a werewolf, a spellcaster, a mermaid and an alien โ€” five clashing natures, five sets of needs, one gloriously chaotic household.

โœฆ Set your packs to confirm this works for you
Type
Occult
Difficulty
Brutal
Length
Multi-session
Best for
Occult collectors who own most of the packs

Difficulty (1โ€“5 plumbobs): 1 Casual ยท 2 Moderate ยท 3 Hard ยท 4 Brutal ยท 5 Extreme

๐Ÿ“– The story

Under one roof: a vampire, a werewolf, a spellcaster, a mermaid and an alien โ€” five clashing natures, five sets of needs, one gloriously chaotic household. Can you raise one of every occult and keep them all from tearing the place (or each other) apart?

๐Ÿ’ The goal

Raise **one of each occult type** (vampire, werewolf, spellcaster, mermaid, alien) to young adulthood in a single household.

๐ŸŽ€ Packs required

VampiresWerewolvesRealm of MagicIsland Living

Packs recommended

Get to Work

๐Ÿก Setup

LotA large eclectic home
Fundsยง8,000
AgingOn, normal
SimsTwo occult founders to start the family

๐Ÿš€ Getting started

  • Build a large, eclectic home and assemble or create your occult cast. Aliens need Get to Work; the other four each need their own pack.

โŒจ๏ธ Cheats to type

testingcheats truemoney 8000

๐Ÿ“‹ General rules

  • The household must contain one of each occult type.
  • Each type's unique needs are genuinely managed (Thirst, Fury, Charge, Hydration, disguise).
  • No permanently suppressing a type's powers to make life easy.

โœจ Specific rules

  • Each occult child reaches young adulthood embracing their nature.
  • Manage the clashes โ€” a werewolf's Fury, a vampire's Thirst and a spellcaster's Charge all at once.
  • All five types must be present and raised.

โœ… What you can do

  • Use every occult's mechanics to turn or birth each child into its type.
  • Use `bb.moveobjects`.

โ›” What you can't do

  • No cheats to skip transformations โ€” each child genuinely becomes its occult.
  • All five occult types must be represented at once.
  • No money cheats.

๐ŸŽฏ Objectives โ€” complete the checklist

0 of 6 done ยท 0%

๐ŸŽฎ If you don't own the packs

Needs Vampires, Werewolves, Realm of Magic and Island Living, plus Get to Work for the alien โ€” there's no base-game version.

๐Ÿ’ก Strategy tips

  • Stagger the needs: vampires sleep in coffins by day, mermaids need water, werewolves need to run โ€” design rooms so each can self-soothe.
  • Spellcasters and vampires can be self-sufficient overnight; lean on them while you babysit the higher-maintenance types.
  • Occult babies often inherit a parent's type โ€” plan pairings so you naturally produce the mix you need.

๐Ÿ’• Milestones โ€” track your progress

0 of 5 done ยท 0%

๐Ÿ”ฅ Want it harder?

  • Get all five occult young adults to become **friends** with one another despite their clashing needs.
  • Add a sixth: a ghost member who must be kept on the lot.

๐ŸŽญ Variations

A "hybrid" version chasing occult crossbreeds where the game allows them. ---

Original โ€” Plumbob. ยท Last tested: Patch 1.108 โ€” Feb 2026