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Family & Generational

Generational Curse

Something is wrong with this family, and it has been for generations.

โœฆ Set your packs to confirm this works for you
Type
Legacy ยท Roleplay
Difficulty
Brutal
Length
Multi-generation
Best for
Story players who love a dark throughline

Difficulty (1โ€“5 plumbobs): 1 Casual ยท 2 Moderate ยท 3 Hard ยท 4 Brutal ยท 5 Extreme

๐Ÿ“– The story

Something is wrong with this family, and it has been for generations. A misfortune โ€” early deaths, ruined romances, fortunes that crumble โ€” strikes every heir, growing stronger with each one, until at last a descendant finds the way to break it. Or doesn't.

๐Ÿ’ The goal

Carry the bloodline far enough that one heir finally **breaks** the chosen family curse.

๐ŸŽ€ Packs required

โœ“ Base game only

Packs recommended

None

๐Ÿก Setup

LotAn old family home
FundsDefault
AgingOn, normal
SimsOne cursed founder

๐Ÿš€ Getting started

  • Create a founder and define the curse before you play: pick one recurring misfortune and the exact, earned condition that can break it.
  • Decide your curse (e.g. "no heir lives past adult until the curse breaks") and its break-condition.

โŒจ๏ธ Cheats to type

testingcheats true

๐Ÿ“‹ General rules

  • One heir continues each generation.
  • The curse genuinely befalls each heir โ€” no quietly skipping it.
  • No money cheats after setup.

โœจ Specific rules

  • Define one curse at the start (early deaths, doomed romances, lost fortunes, etc.).
  • The curse can only be lifted by a single defined, earned condition.
  • No heir may simply cure themselves outside that condition.

โœ… What you can do

  • Choose a family 'curse' (e.g., every heir dies young, never finds love, or stays poor) and a clear break-condition.
  • Use `bb.moveobjects`.

โ›” What you can't do

  • No heir may break the curse until your stated break-condition is met.
  • The curse rules bind every generation until broken.
  • No money cheats.

๐ŸŽฏ Objectives โ€” complete the checklist

0 of 5 done ยท 0%

๐ŸŽฎ If you don't own the packs

Fully base-game.

๐Ÿ’ก Strategy tips

  • Make the break-condition demanding but achievable (e.g. "an heir must max a specific skill *and* marry for love") so the payoff feels earned.
  • Roleplay the dread โ€” let the family fear the curse, name it, try and fail to outrun it.
  • Keep heirs producing successors early, since the curse may strike before you expect.

๐Ÿ’• Milestones โ€” track your progress

0 of 5 done ยท 0%

๐Ÿ”ฅ Want it harder?

  • The curse **escalates** each generation, getting harder to survive until it's broken.
  • Add a "false hope" rule: one earlier heir must come agonisingly close and fail.

๐ŸŽญ Variations

A literal occult curse (a haunting, a vampire bloodline) using an occult pack, or a "lucky vs cursed" twin-line version. ---

Original โ€” Plumbob. ยท Last tested: Patch 1.108 โ€” Feb 2026