Family & Generational
Generational Curse
Something is wrong with this family, and it has been for generations.
Difficulty (1โ5 plumbobs): 1 Casual ยท 2 Moderate ยท 3 Hard ยท 4 Brutal ยท 5 Extreme
๐ The story
Something is wrong with this family, and it has been for generations. A misfortune โ early deaths, ruined romances, fortunes that crumble โ strikes every heir, growing stronger with each one, until at last a descendant finds the way to break it. Or doesn't.
๐ The goal
Carry the bloodline far enough that one heir finally **breaks** the chosen family curse.
๐ Packs required
Packs recommended
๐ก Setup
๐ Getting started
- Create a founder and define the curse before you play: pick one recurring misfortune and the exact, earned condition that can break it.
- Decide your curse (e.g. "no heir lives past adult until the curse breaks") and its break-condition.
โจ๏ธ Cheats to type
testingcheats true๐ General rules
- One heir continues each generation.
- The curse genuinely befalls each heir โ no quietly skipping it.
- No money cheats after setup.
โจ Specific rules
- Define one curse at the start (early deaths, doomed romances, lost fortunes, etc.).
- The curse can only be lifted by a single defined, earned condition.
- No heir may simply cure themselves outside that condition.
โ What you can do
- Choose a family 'curse' (e.g., every heir dies young, never finds love, or stays poor) and a clear break-condition.
- Use `bb.moveobjects`.
โ What you can't do
- No heir may break the curse until your stated break-condition is met.
- The curse rules bind every generation until broken.
- No money cheats.
๐ฏ Objectives โ complete the checklist
0 of 5 done ยท 0%
๐ฎ If you don't own the packs
Fully base-game.
๐ก Strategy tips
- Make the break-condition demanding but achievable (e.g. "an heir must max a specific skill *and* marry for love") so the payoff feels earned.
- Roleplay the dread โ let the family fear the curse, name it, try and fail to outrun it.
- Keep heirs producing successors early, since the curse may strike before you expect.
๐ Milestones โ track your progress
0 of 5 done ยท 0%
๐ฅ Want it harder?
- The curse **escalates** each generation, getting harder to survive until it's broken.
- Add a "false hope" rule: one earlier heir must come agonisingly close and fail.
๐ญ Variations
A literal occult curse (a haunting, a vampire bloodline) using an occult pack, or a "lucky vs cursed" twin-line version. ---
Original โ Plumbob. ยท Last tested: Patch 1.108 โ Feb 2026